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Fukuoka, a center for content businesses
Today, Japanese animation, manga and video games are quite popular in overseas countries. An increasing number of people worldwide are enjoying such “content” exported from Japan. Today, the market for such content is said to have grown to approximately 13 trillion yen in Japan and nearly 125 trillion yen on a global basis. Against this backdrop, the Japanese government’s initiative of nurturing content businesses is now under way, encouraging further development of the Japanese economy and culture, focusing on such efforts as human resources development, research and development, and promotion of international partnership.

Fukuoka, with its richly diverse cultural environment, has produced a large number of video game creators; many video game production companies are based in the Prefecture. To help Fukuoka evolve further as a center for content businesses, the Fukuoka Content Business Environment Promotion Council is taking the lead in implementing a wide range of programs.

Fukuoka Content Business Environment Promotion Council
An organization established jointly by industrial, academic and administrative bodies in Fukuoka, to promote content businesses. The organization consists of approximately 200 corporations and institutions.
The Council works to provide opportunities for content production companies, investors and other corporations to find suitable business partners, and to support the development and training of human resources so as to secure a sufficient pool of skilled workers for the video game and digital content industries.
Asia Digital Art Awards
Having long had a wealth of creative designers in its region, Fukuoka's content design industry has always flourished. About 1,000 works are submitted from all over the world to the Asia Digital Art Awards which have been held annually since 2001, serving as an opportunity for digital artists to compete on a global level.
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